To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. DMondelo. Crippling Cloud is an exceptionally strong AoE skill that shines in most fights, especially against multiple enemies. Good change!To me, it seems a little bit underwhelming for 2 energy. The Ironclad Slay the Spire – The IroncladDedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Effect: You cannot draw additional cards this turn. Want to discover art related to slaythespire? Check out amazing slaythespire artwork on DeviantArt. upgrade it gives you intangible, which is like 3 free turns. Devilish intent sounds fun, kind broken with things like noxious fumes, envenom and bouncing flask, but very tame otherwise. Next turn, gain 4 (Upgraded: 6) block. Of course you can luck out and get Corpse Explosion, Crippling Cloud or Malaise but there are just way too many underwhelming possibilities. Shivs can be buffed by the Accuracy card. On almost every other fight, [[Twisted Funnel]] for 5 with ([[ Crippling Cloud+ ]] for 8 or [[ Bouncing Flask+ ]] for 16) seemed to be pretty reasonable front load. In the first and second act your aim is to become powerful. Most common scenario for it is like a worse Prepared+, where you discard before you draw. Global Achievements. They're both scaling defensive options, with afterimages being slightly better in certain situations and footwork in others. Then the Poison stack decreases by 1. Might work better than an attack that added the effect to one target, due to the random nature of orbs. The importance of jax in a strength or shiv build cannot be. Rarely wins runs for you but who says no to extra dexterity. Call me with up to 10 [ [ name ]]. Exhaust. Reply. Start each combat with a random Power card in your hand. It's just way too good in whatever deck you're playing at any time, because AOE weak is superb defense, and it strips artifacts. That being said, I don’t think that the Silent is one of the best characters in Slay the Spire, and usually opt for another class to play as. The only time you really don't want is when you can't play it late in the game, i. Wraith form isnt great early into the boss fights, but can help out immensely once you're approaching critical turns and ready to start ending the fight (Champ Execute, Automaton Hyper Beam, Awakened One second form first attack). Neutralise, crippling cloud, leg sweep (good block + weak) & Malaise are all good for reducing damage. Gets worse as time goes on, but potential value with Evolve/Fire Breathing is there. Never bad to have. ) crippling cloud and the footworks are good. woodsington. At the start of each combat, apply 4 Poison to ALL enemies. Silent's most consistent build is definitely poison bunker. You must be logged in to compare these stats to your own. Members Online. If you Exhaust a card that was in your deck, it will be returned to your deck at the end of combat. Electrodynamics is 2 energy for aoe scaling damage. Potions: Poison Potion: 6;. Infinite Blades+ [Cloak and Dagger+] alone trigger Kunai/Shuriken/Fan, and having multiple C&D is not that uncommon, so this is a pretty strong synergy with Kunai and Shuriken in particular and can provide a lot of scaling for tougher fights. Daily Slay the Spire Discussion (408/696): Neutralize "Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Source: Neow transformed a Strike into Glass Knife some 45 minutes ago. You need to craft the perfect turn for it to really shine, otherwise it can really be a waste of 2 energy. Though with Nightmare I don't feel like I can get it working consistently w/o Snecko eye; the high cost plus the requirement of having the duplicated card in hand while you use it means it's. In most fights I think crippling cloud is way more impactful since it immediately strips 2 artifact or weakens in addition to more up front poison while noxious fumes is really slow to do much of anything in combats that only last 4ish turns. Daily Slay the Spire Discussion. Crippling cloud+ with sadistic nature+ applies 7 poison and deals 14 AOE damage since both poison and weak de buffs are applied. I think I only picked it 1 or 2 times ever. The upgrade is also great giving you 7 instead of 3 poison is a lot of extra damage. not seeing how she can be good. Daily Slay the Spire Discussion (82/696): Bullet Time. no finisher, searing blow, ritual dagger, windmill strike) 4. The beauty of Slay the Spire is that I don't particularly disagree with these picks, but all of them have been my primary damage source in a winning run. Questions? Reply. Although it is strictly weaker since you only get the maximum benefit by targeting the middle enemy. Poison is a negative status effect (Debuff) that the Silent can apply to enemies. Blur and Noxious Fumes let you stack armor to the. Perhaps a better example is footwork+ over afterimages+. 14. Next Discussion: Ink Bottle. Now it gives upgraded shivs but costs 2 energyTo me, it seems a little bit underwhelming for 2 energy. The Witcher 3 also leaves on September 6, 2021. At the beginning of a Poisoned enemy's turn, they lose HP equal to the # of Poison stacks they have. For some decks you just die, but electrodynamics/crippling cloud just obliterates them because they don't get damage reduced. With enough armor, you can basically use anything as a win condition. Members Online. With Snecko Skull, 1 additional Poison will be added during the transfer. Most of my advice assumes that you play at Ascension 20, but you can still use it to improve your play at lower levels. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Slay the Spire > General Discussions > Topic Details. Note 1: [ [Protect]] as it currently stands is quite likely to get. attack Dash 2 A- Gain 10 Block. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. To obtain the 3 class + achievements you will first need to unlock Act 4. Idk, I run into my limits quite often with choker even on clad. Enemies with Weak deal 40% less damage rather than 25%. Even with just a single copy of Bouncing Flask (sadistic procs for every flask) or Crippling Cloud (sadistic procs twice on every enemy, once for poison and once for weak) it can be very strong. Reduce the cost of all cards in your hand to 0 this turn. This will vary not just with what cards you have but also with what stage of the game you're on. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Oh and Malaise of course. I think I only picked it 1 or 2 times ever. Today I decided to play. Crippling Cloud (2 Energy) 4 poison every enemy and 2 weak – While the poison gain on this card is relatively weak, the Weak debuff can come in handy when facing off against a horde of attacking enemies. Barring other potion relics, I find it's amazing for bosses, weak for hallway. Piercing wail is criminally good for 1 energy in this fight too, -8 strength for it's multi attack means you'll take no damage (unless it's a buffed super). 8/28/18. It causes all enemies to lose 6 Strength for one turn, but this card Exhausts. Top 1% Rank by size. Slay the Spire Indie game Roguelike Gaming Role-playing video game . Crippling Cloud (2 Energy) 4 poison every enemy and 2 weak – While the poison gain on this card is relatively weak, the Weak debuff can come in handy when facing off against a. By far one of the best (Deal damage and effect) type cards in the game. Nightmare Silent Rare Skill 3(2) Energy | Choose a card. >play crippling cloud turn 1 >heart not weak on turn 3 >play cc turn 1 with mask >heart weak on turn 3 I crapped on ori because you wanna be blocking when it matters anyway, but when you're already doing so and you STILL reduce incoming damage by like 15~20, that's significant. You usually don't need a ton of offensive cards, and some cards like Crippling Cloud, Cloak and Dagger, and Dash can be offensive and defensive at the same time. Effect: Gain 1 Energy at the start of each. This guide explains how to consistently win runs of Slay the Spire, using the Silent and a turtling, defense-first style of play. The discard is almost always an additional positive and not a negative. Having Corruption (rare power) and the Dead Branch (rare relic) is probably one of the more famous Ironclad broken builds out there. Pommel Strike Ironclad Common Attack. Slay-by-Comment Season 4 Day 91: Happy Stallidays! Let us drink heavily and hang ornaments. Piercing Wail, Reaper and Crippling Cloud) all perform from above average to exceptional. Obviously I pick up malaise/leg sweep if they're offered, but i almost always skip sucker punch. Really really good damage relic given that Poison is Silent's preferred way of dealing damage. The high energy cost is no longer an issue, and with additional draw, it'll produce a good number of shivs whenever it's played. Daily Slay the Spire Discussion (230/696): Exhume. Members OnlineGlacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. Another important aspect of Slay the Spire is knowing which risks to take. Comments sorted by Best Top New Controversial Q&A Add a Comment . It's just way too good in whatever deck you're playing at any time, because AOE weak is superb defense, and it strips artifacts efficiently. Piercing Wail (PW) drops his strength by a net 4, so Vulnerable deals 2 less damage as well. Grand Finale is exceptionally strong, although circumstantial. Data accurate as of November 5. Apply 3 Poison to a random enemy 3 (Upgraded: 4) times. ago. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. They can also be gained from merchant shops and from the effects of events, relics, and other Defect cards. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. It is quite common that a deck has strong cards that are almost always played and weak cards that you want to almost never play. Five block is enough to take a solid blow. 5) If you see a wraith form, it may be worth picking it up. ago. Pukupokupo. Daily Discussion Index. Corpse Explosion and Crippling Cloud can be underwhelming against The Heart due to being AOE-focused skills, but they alone can. It's often quite a nice relic to have on hand. Into the Breach. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Data accurate as of December 21. Weekly Patch 13: Thinking Ahead We removed one level of unlocks! Three additional cards are now. Notifications. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Daily Slay the Spire Discussion (275/696): Fusion Hammer. This build is slightly harder to pull off if you are. Technically, extra energy vs time eater helps less than you'd like, but a significant part of the run was to scale with. Because this card lessens the attack damage of each hit, it is especially useful against enemies such as Book of Stabbing that tend to hit multiple times per turn. - Having Twisted Funnel with 1 or more copies of either: Deadly Poison, Deadly Poison+, Poisoned Stab+, Crippling Cloud+. Daily Slay the Spire Discussion (82/696): Bullet Time. Lagavulin and Gremlin Nob each take at LEAST 2 turns to set up and and sentries only do 9 damage turn 1. Backstab (Silent - Attack) Cost: 0 Energy. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. Poison Stab or Noxious Fumes is usually the starting point, with Crippling Cloud respectable early and Bouncing Flask as a good Laga/Hexa solution or an act 2 pickup on 4 energy/snecko. Virtua Fighter 5 leaves in just a month, on July 5, while Slay the Spire is available until December 6, 2021. Yet those runs are already blessed deeply by RNG. nob and. To me, it seems a little bit underwhelming for 2 energy. The most reliable way of doing this is to collect good cards and powerful artifacts. Speed Potion: Gain 5 Dexterity. Daily Slay the Spire Discussion (464/696): Preserved Insect. —————————— Silent has some of the most impactful cards in slay the spire. I've learned a lot of new strategies and new perspectives on cards from these threads, and that's all thanks to you awesome people. 38. Whenever an enemy dies, transfer any Poison it has to a random enemy. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. • 4 yr. Saves you tons of energy, cards and damage and turns Act 2 Elites, dangerous/annoying fights like Jaw Worms and Darklings and even some bosses into walks in the park. Have three slavers left, one is at 75% health with 4 poison, one near full with 4 poison, and one at 7 HP with 9 poison. Daily Slay the Spire Discussion (134/696): Corpse Explosion. Uncommon Defect Card (Power) Cost: 1 At the end of combat, heal 7 (10) HP. Conceptually, ironclad is the simplest character to me: play attack, do damage, kill enemy. All rights reserved. Crippling Cloud 2 B Apply 4 Poison and 2 Weak to ALL enemies. Character:Any. The big downside as you already mentioned however, is. For the double boss, remember that cards like Piercing Wail, Malaise, Crippling Cloud can all be very effective ways to reduce incoming damage. Members Online Crippling Cloud is one of them. Silents, and Defects slay the spire just to see themselves without a stable financial base to grow on and end up living with Neow all their lives. g. Mechalibur • Additional comment actions. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Iron Clad imo really suffers (lots of 2 energy attacks, not always able to grab 4 energy. All Discussions. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Daily Slay the Spire Discussion (464/696): Preserved Insect. Lets you hold onto more block cards for when you know you are being attacked. And to add on to what everyone is saying, in a niche few decks, defect wont have focus or many orbs. This card has a 45% pick percentage sub-Ascension 15, and a 53% pick percentage at Ascension 15. To me, it seems a little bit underwhelming for 2 energy. Crippling Cloud, Shockwave, etc. When activated, the card grants you 2 turns of Intangible status, which means they only take 1 damage from enemy attacks. Cloak and Dagger: Gain 6 Block, add 1 (2) Shiv. Global Leaderboards. Daily Slay the Spire Discussion (449/696): Philosopher's Stone. This is where card draw becomes very important. Good change!Not sure how good it is yet, but it's definitely way more pickable than it was. Damage wise, caltrops if you're really. Sidnv • 6 mo. End game it is often as useful as a Strike+. Maybe crippling cloud? But it's also a significant form of aoe damage. When you have a daily with Hoarder, these can be just disgusting. Crippling Cloud: 4(7) Corpse Explosion: 6(9) Noxious Fumes: 2(3) per turn; Envenom: 1 per unblocked attack; Catalyst: +1x(+2x) existing Poison. Discard build key cards: Tactician or Reflex. Nowadays I’d say Empty Cage is in the bottom half, maybe third of Boss Relics, even though it has no drawback just because of how replaceable it is. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. And honestly, even 12 damage for 1 energy isn’t bad early game. You might. Complete the Ending with the Ironclad. . The rest were defense (Leg Sweep, Wraith Form), draw (Acrobatics. It is available to the Silent class and costs 3 energy to play. Can only have a maximum of 2 Torch Heads throughout the battle. Outmaneuver Silent Common Skill. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. SilverSodarayg Eternal One + Ascended • 4 yr. Leg Sweep and Crippling Cloud also apply two weak without an upgrade. Common relic is always a small boost, but some uncommon and rare are quite situational. Poison Potion: Apply 6 Poison to target enemy. A Thousand Cuts and Envenom both synergize well with shivs, but they're expensive and slow. By: lacker. This relic falls into the “No Downside, Weaker Effect” side of the boss relic spectrum. personally, a jax is basically a must take; no matter the deck, I always reason that the 3 HP I lose is worth the 2 strength (maybe that 2 strength over 3 rounds is just enough damage to kill that elite that's about to hit for 20 something). Not sure how good it is yet, but it's definitely way more pickable than it was. kaosmark2 • Eternal One + Heartbreaker. The first Attack played each turn that costs 2 or more is played twice. This damage will go through an enemy's Block. WLP is a card I would pick up on floor 1, because while it isn' t great in act 1, it's such as important card to have access to for the remainder of the run. Slay the Spire Indie game Roguelike Gaming Role-playing video game . All Discussions. Premium block card for the defect. There’s also Crippling Poison, which more or less did what Crippling Cloud does now but with more weak and no AoE or exhaust. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Cloud spray is similar in design to crippling cloud, but with more poison and no weak. Members OnlineSlay the Spire is a really difficult game to analyze because the combinatorial depth is enormous and the game throws many different challenges at you that need to be solved in different ways. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. Daily Slay the Spire Discussion (205/696): Ectoplasm. Using shivs? Accuracy. 7. So the problem is you often want to build poison in a different way if you can like through Fumes or Crippling Cloud or Bouncing Flask since taking deadly poisons is gonna demand a bunch of upgrades for a not that big payoff. Slay the Spire is a deck-building roguelike indie game with an extensive endgame that allows for constant improvement. Cards in this pile are effectively removed from combat and cannot be used again. I advise carrying this card as a surefire way to ride foes of artifact and save ourselves from a killing attack. 115k. Edit: In particular, Envenom and Crippling Poison. 171K subscribers in the slaythespire community. At the end of Act 1 Astrolabe is usually better. caltrops was super effective on the heart, as was barricade :-) My most effective move was omniscience into double crippling cloud for 14 poison 8 weak on turn 1 :-)Next Discussion: Crippling Cloud. It’s definitely strong if you get it early by significantly improving Bash. When the enemy dies, deal damage equal to its max HP to ALL enemies. Cold Snap Defect Common Attack. Regardless of potions, I bet this could've gone the distance with another footwork, a malaise, even a crippling cloud or generally a couple more block cards like dodge n roll and leg sweep. For Ironclad, I think the most consistent is a bunker build. The. Giant head: 2, blocks first big hit (this is for asc +18, i dont remember when he first hits on lower levels) Heart: NEVER 2 or 5. : Add 3 (. ago. Silent is the second character available in Slay the Spire, and not the easiest to learn. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. However, the synergies are far worse than other damage common side effects - it's pretty rare to build a deck around discard, especially at high ascension. Deck had: - Adrenaline to get everything kickstarted. It's really strong, and usually an easy pick for most decks. Get inspired by our community of talented artists. Upon Upgrade, it gains 13 Block per play instead. Bane is a common attack card for the Silent: "Deal 7 damage. You're supposed to take it if you see it in act 1 before damage is solved, pretty much always. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by. Members Online Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. After over 100 hours on my phone, multiple on switch, and dozens of. 94 votes, 20 comments. Currently have Block potion + gambling potion. 2. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Dash is a premium damage card. - 2 Acrobatics and a Reflex for card draw. Wiki Link: Is it a good card? A bad card? Would you only pick it up in a specific type of deck? Should the developers make some. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. ago. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Why should a harder spire change your evaluation of sozu vs another boss relic? It doesnt make sense. Deal 11 (Upgraded: 15) Damage. 180K Members. Backstab (Silent - Attack) Cost: 0 Energy. 2: Happy Holidays! Slice card buffed. Ironclad Pain build. Many Poison cards apply poison multiple times, so this works very well with stuff like. fandom. Choose a card. Not necessarily related to Heart, but I feel like Bane and Dagger Spray are two of Silent's best sources of. This means each. For upfront single target damage, Dagger Throw is reasonably efficient. Slay-by-Comment Season 4 Day 92: So it turns out the hardest part of playing these super detailed multi-step recommendations is remembering. 7. Daily Discussion/Debate #107: Strange Spoon. Noxious Fumes, a power that applies two poison (three upgraded) to enemies at the start of every turn - great for scaling while you focus on defense. Freighnos • 4 yr. huge upgrades to poison cards like crippling cloud, bouncing flask, corpse explosion, big damage upgrades to all attacks, usually more than an upgraded. Shovel. Not sure how good it is yet, but it's definitely way more pickable than it was. Exhaust. 4) well laid plans is very strong. The Silent, Prismatic Shards, 3 crippling cloud+, omniscience, and barricade with a bunch of block, also caltrops and well laid plains. However, it is very important to balance between attacks and defense, as it is more difficult for him to restore health. They do not unlock anything, but do count towards a Save File's completion percent. r/slaythespire. Good single target card, a bit worse than Crippling Cloud/Corpse Explosion but powerful in certain decks. Survivor is the only card in your starter deck that can Discard cards during your turn. The second issue is relevant for most synergies in StS. Also, pro-tip bonus synergy is with [Well Laid Plans], which allows you to hold onto Shiv's if you know. Helps get core surge and biased cognition going together. Slay the Spire Indie game Roguelike Gaming Role-playing video game. If one or more of the Torch Heads are dead, has a 25% chance of using Spawn, 45% chance of using Fireball and 30% chance of using Buff. Slay the Spire is a unique card-based combat game which is a combination of in which you must build your card decks with unique and powerful cards and then fight strange creatures who drop relics. This is because the deck has super high burst damage due to cards like Crippling Cloud and Bouncing Flask. The second one deals 12+4+4=20 and the third deals 12+4=16 and lastly 12. Crippling Cloud Concentrate Relics: Ring of snake, Regal Pillow, Gremlin Horn, Bag of Marbles, Sundial After beating the Act 1 boss, my card choices are: Doppelganger, Nightmare, and Corpse Explosion I'm struggling to decide between Nightmare and Corpse. "Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Noxious fumes is usually too slow to count as real AOE, in my book. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. It's an okay attack common. Piercing Wail is a common Skill for The Silent. Also barricade and blur are simply stronger ways to carry over, albeit less consistent. - 1 Concentrate for focus. ago. You're supposed to take it if you see it in act 1 before damage is solved, pretty much always. Sometimes (quite often for me) I have a collection of strong cards going into act 3 but not insane scaling. You can still get the Perfect achievement if you lose HP from your own cards during a boss combat. Then you write that you should reconsider taking sozu when the spire gets harder. I will almost always take this card Act 1. But I'd agree that this is the easiest Act 1 Elite floor every character. Do you lean into poison, with some of the active poison cards like Deadly Poison or Crippling Cloud, with Bane as a nice little extra front loaded. When the enemy dies, deal damage equal to its max HP to ALL enemies. I think I only picked it 1 or 2 times ever. Well Laid Plans makes it much easier to get that help, which makes a speculative Burst sometimes an ok addition, but I wouldn't think of Burst as just a generically good addition to. Phantasmal Killer is a powerful burst tool, but it requires a lot of set up. Daily Discussion/Debate #34: Ghostly Armor. Yesterdays Discussion: Evolve | Tomorrows Discussion: Exordium Thugs". attack Dagger Throw 1 B- Deal 9 damage. Draw 1 card. I think After Image, Alchemize, and Bouncing Flask are definitely A-tier worthy, I'd probably move crippling cloud and nightmare up to A tier as well. See full list on slay-the-spire. Cloud is. Usually happy to take at least one. Bag of Marbles Common Relic . Blur and Noxious Fumes let you stack armor to the. Predator, piercing wail, poisoned stab, noxious fumes, crippling cloud, footwork, dagger spray, well laid plans, dagger throw, dash, bouncing flask, quick slash, skewer, flying knee, backstab, masterful stab are all great act 1 pickups and non-rare for the silent. There are very few cards like that, actually - cards that continue to be useful throughout all stages of the game and tend to fit into pretty much any deck. when you're stuck at 3 energy with no other ways of generating it. These cards. If the enemy is Poisoned, deal 7 damage again. ago. Community content is available under CC-BY-SA unless otherwise noted. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. 15 block is quite a lot if you don't have block scaling. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Effect: Apply 6 Poison. ago. (As long as you don’t accidentally buff it. It's not as good as Crippling Cloud but I'm usually pretty happy to have one of these in my Silent decks. Quick Slash. Members Online. 9 damage/1 energy in one turn isn't bad. I’d like a 2-cost AOE effect that added lock-on, similar to [[Crippling Cloud]] or [[Shockwave]]. Effect: Put a card from your Exhaust pile into your hand. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Since combats in Slay the Spire are typically short, the reduction in. Bouncing Flask applies damage to enemies, killing them faster so they deal less damage. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I'm sure there's situations where this isn't a problem, but it makes heel hook VERY situational. At the beginning of a Poisoned enemy's turn, they lose HP equal to the # of Poison stacks they have. Exhaust. Just to highlight the longer term value of Envenom, 50 attacks with inflame would be +100 immediate damage. Its efficiency extends beyond poison-based builds, as AoE Weak is excellent defense and it effectively strips artifacts, taking away 2 from each enemy. There is lots of mechanics in slay the spire that make it so thinning your deck is often not a. For the life of me, I can't beat ironclad on ascension 3. Cards that combine drawing cards with discarding for better cycling. Information for upgraded cards is shown in parentheses. Because of that, it’s also pretty easy to remove Artifact from the Heart with her. On silent it's worse since deflect and backflip are standards and not exactly card efficient, while the few 2-energy cards ([[nightmare]], [[crippling cloud]], [[leg.